Activity log for bug #1411305

Date Who What changed Old value New value Message
2015-01-15 16:24:10 John French bug added bug
2015-01-15 16:25:06 John French description In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust difficulty filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. UNATCOTroop32 is filtered to Easy, Medium and Hard. UNATCOTroop22 is filtered to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. UNATCOTroop32 is filtered to Easy, Medium and Hard. UNATCOTroop22 is filtered to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location.
2015-01-15 16:30:55 John French description In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. UNATCOTroop32 is filtered to Easy, Medium and Hard. UNATCOTroop22 is filtered to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. UNATCOTroop32 is filtered to Easy, Medium and Hard. UNATCOTroop22 is filtered to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location.
2015-01-15 16:32:50 John French description In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. UNATCOTroop32 is filtered to Easy, Medium and Hard. UNATCOTroop22 is filtered to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. UNATCOTroop32 is filtered to Easy, Medium and Hard. UNATCOTroop22 is filtered to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location.
2015-01-15 16:38:12 John French description In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. UNATCOTroop32 is filtered to Easy, Medium and Hard. UNATCOTroop22 is filtered to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location.
2015-01-15 16:38:46 John French description In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Filtered SecurityBot0 to Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location.
2015-01-15 16:51:23 John French description In some instances, the existing environment design is not suitable for a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location.
2015-01-22 12:35:08 John French description In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel.
2015-02-11 22:37:37 John French description In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Filtered an Ammo762mm to Easy. -Moved CrateExplosiveSmall2 and filtered to Easy, Medium and Hard. -Filtered CrateBreakableMedCombat8 to Realistic. -Filtered SoyFood1 to Easy, Medium and Hard. -Moved CrateExplosiveSmall9 to a more suitable location Note: As of 15/1/15, the adjustments listed for 09 ShipBelow may conflict with a version being worked on for stability improvements. If necessary, these changes will be redone for that version. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel. In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable location. -Removed CrateExplosiveSmall4 to a more suitable location. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel -Made two keypads hackable -Made two doors destructible -Made a door-like barrier destructible -Converted a barrell to a flammable barrel -Converted a barrel to a poison barrel 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel.
2015-02-11 22:37:59 John French description In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable location. -Removed CrateExplosiveSmall4 to a more suitable location. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel -Made two keypads hackable -Made two doors destructible -Made a door-like barrier destructible -Converted a barrell to a flammable barrel -Converted a barrel to a poison barrel 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel. In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location. -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable location. -Removed CrateExplosiveSmall4 to a more suitable location. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel. -Made two keypads hackable. -Made two doors destructible. -Made a door-like barrier destructible. -Converted a barrell to a flammable barrel. -Converted a barrel to a poison barrel. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel.
2015-02-11 22:38:27 John French description In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location. -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable location. -Removed CrateExplosiveSmall4 to a more suitable location. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel. -Made two keypads hackable. -Made two doors destructible. -Made a door-like barrier destructible. -Converted a barrell to a flammable barrel. -Converted a barrel to a poison barrel. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel. In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location. -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable nonexistence. -Removed CrateExplosiveSmall4. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel. -Made two keypads hackable. -Made two doors destructible. -Made a door-like barrier destructible. -Converted a barrell to a flammable barrel. -Converted a barrel to a poison barrel. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel.
2015-02-11 22:38:44 John French description In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location. -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable nonexistence. -Removed CrateExplosiveSmall4. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel. -Made two keypads hackable. -Made two doors destructible. -Made a door-like barrier destructible. -Converted a barrell to a flammable barrel. -Converted a barrel to a poison barrel. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel. In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location. -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable nonexistence. -Removed CrateExplosiveSmall4. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel. -Made two keypads hackable. -Made two doors destructible. -Made a door-like barrier destructible. -Converted a barrell to a flammable barrel. -Converted a barrel to a poison barrel. -Made a door pickable. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel.
2015-03-08 20:57:02 John French description In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location. -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable nonexistence. -Removed CrateExplosiveSmall4. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel. -Made two keypads hackable. -Made two doors destructible. -Made a door-like barrier destructible. -Converted a barrell to a flammable barrel. -Converted a barrel to a poison barrel. -Made a door pickable. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel. In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly. Adjustments made so far: 01 UNATCO Island: -Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players. 02 NYC Street: -Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic. 02 NYC Hotel: -Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge. 02 NYC Underground: -Restored Biohazard barrel. 03 Airfield Helibase: -Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard. 04 NSFHQ: -Filtered UNATCOTroop11 to Medium, Hard and Realistic. -Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol. -Filtered UNATCOTroop32 to Easy, Medium and Hard. -Filtered UNATCOTroop22 to Realistic. -Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging. -Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression. -Moved the Datacube with building code (and related crates) to a more suitable location. -Moved the NYC Sewers nanokey to a more suitable location. -Filtered Spiderbot0 to Hard and Realistic. -Filtered Spiderbot1 to Realistic. 05 UNATCOHQ: -Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility. -Filtered UNATCOTroop6 to Medium, Hard and Realistic. -Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic. 05 UNATCOIsland: -Removed three UNATCOTroop NPCs to avoid forcing the player into combat. -Filtered UNATCOTroop17 to Realistic. -Filtered UNATCOTroop19 to Hard and Realistic. 06 Storage: -Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent. 06 Street: -Filtered Aug Upgrade Cannister to Easy and Realistic. 06 Market: -Filtered Ammo762mm0 to Easy, Medium and Hard. 09 Dockyard: -Restored Biohazard barrel. 09 Ship: -Filtered MJ12TroopSpecial10 to Realistic. -Filtered MJ12TroopSpecial9 to Hard and Realistic. -Filtered CrateBreakableMedCombat13 to Easy and Medium. -Filtered CrateBreakableMedGeneral1 to Easy and Medium. -Filtered CrateBreakableMedGeneral4 to Easy, Medium and Hard. -Added BioelectricCell, Filtered to Realistic. 09 ShipBelow: -Moved CrateExplosiveSmall2 to a more suitable location. -Removed CrateExplosiveSmall3, replaced with Explosive Barrel -Moved CrateExplosiveSmall9 to a more suitable nonexistence. -Removed CrateExplosiveSmall4. -Removed CrateExplosiveSmall0. -Added 3 Lockpicks. -Converted a barrell to an explosive barrel. -Made two keypads hackable. -Made two doors destructible. -Made a door-like barrier destructible. -Converted a barrell to a flammable barrel. -Converted a barrel to a poison barrel. -Made a door pickable. 09 Graveyard: -Filtered MJ12Troop2 to Realistic. -Filtered MJ12Troop20 to Realistic. -Filtered MJ12Troop22 to Hard and Realistic. -Filtered MJ12Troop3 to Realistic. -Filtered MJ12Troop26 to Medium, Hard and Realistic. -Moved MJ12Troop4 to a more suitable location. 10 Catacombs Tunnels: -Restored Biohazard barrel. 14 OceanLab UC: -Filtered a LAW to Easy and Medium. -Filtered an Assault Shotgun to Easy, Medium and Hard. -Filtered an Assault Rifle to Easy and Medium.
2015-05-25 08:55:19 Björn Ehrby dx-revision: status In Progress Fix Committed
2015-10-14 20:51:02 Björn Ehrby dx-revision: status Fix Committed Fix Released