Area effect weapons can't damage air targets

Bug #1403765 reported by Mustafa Alperen SEKİ
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Invalid
Low
AlexB

Bug Description

Area effect weapons like Psi wave or Sonic weapons can't damage air units. It blocks me to add sonic AA weapon to Chitzkoi.

Revision history for this message
mevitar (mevitar) wrote :

This is working as intended and not a bug. No weapon that fires at a ground target is able to damage flying targets.

Revision history for this message
Mustafa Alperen SEKİ (mustafaoyunda37) wrote :

I mean when its projectile is AA=yes.

Revision history for this message
Graion Dilach (graiondilach) wrote :

If you want a projectile affect air, then detonate it in air. See http://modenc.renegadeprojects.com/CellSpread#Reality

By using ProjectileRange=0 and Ranged with a dummy SHP projectile, you can make fake areafire weapons which *can* affect air.

Either way, there is no bug here. AA=yes doesn't matter if you use AreaFire=yes.

Changed in ares:
status: New → Invalid
Revision history for this message
AlexB (alexander-b) wrote :
Changed in ares:
assignee: nobody → AlexB (alexander-b)
importance: Undecided → Low
milestone: none → 0.b
Revision history for this message
mevitar (mevitar) wrote :

16.71.1311, seems to works fine, but only as far as damage is concerned (and damage-based effects, like Psychedelic=yes). Ares effects (EMP, AE, etc) are still always applied to air objects, no matter what threshold is set.

Don't know if this is part of this blueprint, though, since i believe those are being applied in a different way.

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