Spread shadows under apps uses a synchronously loaded very big PNG (808x1320)
Bug #1359157 reported by
Florian Boucault
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity8 (Ubuntu) |
Fix Released
|
Undecided
|
Michael Zanetti | ||
unity8 (Ubuntu RTM) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
That uses texture memory in the megabytes range and slows down startup time by several hundred milliseconds.
It could be made tiny for the same visual result.
While at it, making the loading asynchronous would be a win and it should be using the .sci syntax so that resolution independence can kick in.
Related branches
lp:~mzanetti/unity8/smaller-dropshadow-asset
- Albert Astals Cid (community): Approve
- PS Jenkins bot (community): Approve (continuous-integration)
-
Diff: 35 lines (+8/-7)2 files modifiedqml/Stages/SpreadDelegate.qml (+3/-7)
qml/Stages/graphics/dropshadow2gu@30.sci (+5/-0)
Changed in unity8: | |
status: | New → In Progress |
Changed in unity8 (Ubuntu): | |
status: | New → In Progress |
Changed in unity8 (Ubuntu RTM): | |
status: | New → In Progress |
Changed in unity8: | |
status: | In Progress → Fix Released |
Changed in unity8 (Ubuntu): | |
assignee: | nobody → Michael Zanetti (mzanetti) |
no longer affects: | unity8 |
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> [...] it should be using the .sci syntax so that resolution independence can kick in.
Interesting. That might explain why the drop shadow in the tests run on the desktop (with "make tryPhoneStage" or "make tryShell") look different from what you see on the device. On the desktop tests the drop shadow is thinner and significantly more transparent.