Charge-up building prevented from firing (again)

Bug #1326803 reported by mevitar
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Undecided
Unassigned

Bug Description

While #bug1283653 was supposedly fixed, i recently noticed a similar thing to happen when no open topped unit was used. The units used were: a lot of ground anti-structure infantry (long-ish range, was on the edge of Tesla Coil's range) and lots of Rocketeers, all attacking a single Tesla Coil. The coil, after firing once, kept constantly recharging, unable to fire at anything, while being attacked by the mentioned units.

The Ares build used was one of the 0.7 builds, 14.125.48 if i remember correctly.

I didn't try to reproduce this issue yet, nor do i know if it happens without Ares, or is it an issue caused by Ares, but it happens for sure. If it's not Ares fault, i wouldn't be surprised if this bug would reemerge in the future (with the structure again trying to retaliate against something it cannot attack).

I'll post the details when/if i succeed with reproducing it.

mevitar (mevitar)
description: updated
description: updated
Revision history for this message
Skyler (shadowsky09) wrote :

Set CanRetaliate=no on the structure, that will fix it.

Revision history for this message
mevitar (mevitar) wrote :

The thing is that if we are going to just fix it by adding CanRetaliate=no, then the old issue with Battle Fortress was fixed needlessly - the Coils/Towers/whatever should have just been given CanRetaliate=no and the issue could have been ignored altogether.

But what if someone wants to make a defensive structure that doesn't auto-fire, but should still retaliate?

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