Comment 2 for bug 1326803

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mevitar (mevitar) wrote :

The thing is that if we are going to just fix it by adding CanRetaliate=no, then the old issue with Battle Fortress was fixed needlessly - the Coils/Towers/whatever should have just been given CanRetaliate=no and the issue could have been ignored altogether.

But what if someone wants to make a defensive structure that doesn't auto-fire, but should still retaliate?