Add Win conditions as an Objective
Bug #1322473 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
In non-scenario games, add the win conditions as an objective, so they can be easily reviewed later.
Do we want to completely shift them away from the messages? In that case, the Tutorial text will need revising after the change.
Related branches
lp:~widelands-dev/widelands/bug-1322473
- SirVer: Approve
-
Diff: 763 lines (+246/-217)20 files modifiedmaps/MP Scenarios/Island Hopping.wmf/scripting/multiplayer_init.lua (+3/-0)
maps/MP Scenarios/Smugglers.wmf/scripting/multiplayer_init.lua (+3/-1)
maps/MP Scenarios/Smugglers.wmf/scripting/texts.lua (+0/-3)
maps/Plateau.wmf/scripting/init.lua (+3/-1)
maps/Plateau.wmf/scripting/texts.lua (+26/-13)
scripting/win_condition_functions.lua (+16/-0)
scripting/win_conditions/00_endless_game.lua (+2/-1)
scripting/win_conditions/01_defeat_all.lua (+2/-1)
scripting/win_conditions/02_collectors.lua (+166/-170)
scripting/win_conditions/03_territorial_lord.lua (+4/-6)
scripting/win_conditions/03_territorial_time.lua (+4/-6)
scripting/win_conditions/04_wood_gnome.lua (+3/-3)
scripting/win_conditions/05_endless_game_fogless.lua (+2/-1)
src/economy/portdock.cc (+2/-1)
src/logic/cmd_queue.h (+1/-0)
src/logic/production_program.cc (+2/-1)
src/main.cc (+2/-1)
src/map_io/widelands_map_extradata_data_packet.cc (+2/-0)
src/wui/buildingwindow.cc (+2/-4)
src/wui/interactive_player.cc (+1/-4)
Changed in widelands: | |
status: | Confirmed → In Progress |
assignee: | nobody → GunChleoc (gunchleoc) |
Changed in widelands: | |
assignee: | GunChleoc (gunchleoc) → nobody |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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I think this would make sense too, it's a more natural place for the goals of the game than the first message received.
Though how do we intend to deal with the update/status messages related to win conditions? For instance the "you own the majority of the map, hold it for X minutes in order to win". We could of course update the objectives list, but this won't notify the player. In the campaigns, this feedback is provided through story dialogs, though that won't really work in multiplayer since it relies on pausing the game. So unless someone has a better idea, we probably need to keep using the "news" messages for these status messages.
>the Tutorial text will need revising after the change.
Could you elaborate abit or mention an example which would need changing.