Night Mode slowdown in 0.13alpha5
Bug #1270544 reported by
gzotti
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Fix Released
|
Critical
|
Guillaume Chereau |
Bug Description
Tried on Win7/NVidia with Native OpenGL and MESA versions, same issue:
When switching to Night Mode, the scene seems to stall. Image update occurs only when touching the sliding GUI bars. However, setting time rate to "faster than realtime", it works nicely again.
Another note:
Night mode implemented as "hardware image filter" on a weak/old system that has to rely on MESA for rendering is likely to break the remaining bit of usability. Maybe the old method was more useful after all?
G.
Changed in stellarium: | |
assignee: | nobody → Guillaume Chereau (guillaume-chereau) |
status: | New → Confirmed |
Changed in stellarium: | |
status: | Fix Committed → Fix Released |
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This should be fixed in rev 6504. Can you give it a try?