Should new large militarysites get filled with heroes immediately?
Bug #1252199 reported by
fk
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
Whenever a new military site is built, the game logic sends the weakest soldiers that will have to be replaced later by the desired soldiers.
This makes new military sites vulnerable for attacks. Instead of strenghening the front line, it effectively becomes weakened, especially if the new building is larger than the buildings that were already there. After the easy conquering of the large new military site, the balance can be shifted completely and the player can loose the whole area.
Changed in widelands: | |
milestone: | build19-rc1 → none |
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I have also experienced that and think it is sometimes very unfair: You build a castle to be able to defend the area, it gets occupied with rookies and then your enemy attacks with his heroes waiting for such an opportunity, conquering the castle and occupying it with 12 trained soldiers, making it nearly impossible to conquer it.
Sometimes, I also notice the contrary: A building far away from war that wants rookies by default (e.g. an Atlantean tower) requests strong soldiers. This is of course not as bad as the other way round because you can reduce the number to 1 immediately and this one will be replaced sooner or later, but nevertheless annoying.