Random map: improve "secondary resource" distribution of starting position
Bug #1214660 reported by
MP
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
cross reference: WL Q 233795
Part 5: Within the HQs borders (or within working area of workers?) ensure that there is both wood and rock (sufficient for cutter, forester, sawmill, quarry, and small military building at very minimum). Secondary concern may be given to distance to river/lakes for fish resources.
Part 6: Populate the rest of the map with wood/rock/empty at an appropriate ratio (3:1:8 ?) for valid spots. Current patchiness seems appropriate to me (rock highly dense in patches that are fairly widely separated, wood in larger patches, but the patches themselves aren't saturated 100%)
Changed in widelands: | |
importance: | Undecided → Wishlist |
tags: | added: editor |
description: | updated |
Changed in widelands: | |
status: | Expired → Confirmed |
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