I am using the Allegra Add-On to the Glacier Express package from Simtrain.ch. I have tried it in x 1705 and v09 and the result is the same. I have also tried it in MSTS and it works as it should but not in Open Rails.
My train is waiting in Davos Platz station ready to leave on the single track line to Filisur. Another (AI) train arrives at another platford, stop for passengers to get off and then moves forward to park in a siding. To get to the siding it has to move across one of the cross overs my train has to use to get to it's main single track line to Filisur, but part way across it just stops.
My train is given to OK to proceed and a green signal, but if I move forward i go over the same cross over an into the side of the other train.
Let's get this one rolling.
Would it be possible to provide the following screen-shots :
1) Similar as the one above, but with traffic reduced to just the AI train which sits in the player's train path.
As it is, there are three AI trains stopped, the train in question could be either of them. I need to know exactly which train it is if I need to get any more info from the system.
If you could take the screenshot so it would show the AI train from the front that would be even more usefull.
Please show the dispatcher info.
2) A screenshot of the path editor window of MSTS Activity Editor showing the path of the AI train at this location - please zoom out so all individual switches etc. are clearly visible. Also select paltform and siding markers but deselect platform and siding names.
Some info : from the dispatcher window shown in the screenshot above, I can see that three AI trains are stopped in a station, the fourth is still moving. For two of these AI trains, that station stop is the last item in their path, the third still has some way to go.
None of the AI train's paths cross the path of the player train, there is no common section on any of these paths.
This is what I can derive from that :
- option 1: the AI train does not actually go into the siding at all. It is stopped short of the crossing as if to go beyond, but actually terminates there. The AI train path therefor has no overlap with the player train path. Differences in calculating the stop position means that in MSTS the train stops clear of the crossing, but in OR it just runs a bit further and sits faul of the crossing.
- option 2 : there is no 'real' crossing - just two tracks laid accross one another but no 'cross-over' markers (or the cross-over is invalid due to errors in the tdb - that has the same effect). Therefor, the system sees no crossing and cannot control the trains to keep clear of one another.
The screenshot of the path should make clear what the actual situation is.