Controller scratch performance affected by GUI widgets

Bug #1174292 reported by Sean M. Pappalardo
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Mixxx
New
Medium
Unassigned

Bug Description

(As of 1.11 r3846)

Since the mouse scratching waveform work, controller scratching response is affected by the presence of vinyl widgets (getting worse the more that are on screen,) as well as by waveform frame rate, though to a lesser degree. The size of the skin or latency setting doesn't matter.

This can be best reproduced using a sine wave sound file and preferably a controller with a high-resolution wheel (more than 500 ticks per revolution.) With the waveform set to the highest frame rate and software renderer, latency as low as the system allows, disable the vinyl widgets and slowly scratch the sine wave. Enable both widgets and scratch in the same way. Notice that the sound becomes warbly and space-like. Disable the vinyl widgets and the performance increases again.

Also, change the frame rate of the waveform or switch to a GL-based one and do the same scratching listening for the warbliness.

(I made a screen cap and Mixxx recording but am having trouble editing them together. Let me know if it would be helpful.)

Tags: controllers
Revision history for this message
RJ Skerry-Ryan (rryan) wrote : Re: [Bug 1174292] [NEW] Controller scratch performance affected by GUI widgets

I don't see how this is related to mouse scratching. Did you bisect down to
an actual revision that shows this or is that a guess? Or is it just a
temporal relation (i.e. it happened sometime since X) versus a causal
assertion?

On Mon, Apr 29, 2013 at 8:17 AM, Sean M. Pappalardo <
<email address hidden>> wrote:

> Public bug reported:
>
> (As of 1.11 r3846)
>
> Since the mouse scratching waveform work, controller scratching response
> is affected by the presence of vinyl widgets (getting worse the more
> that are on screen,) as well as by waveform frame rate, though to a
> lesser degree. The size of the skin or latency setting doesn't matter.
>
> This can be best reproduced using a sine wave sound file and preferably
> a controller with a high-resolution wheel (more than 500 ticks per
> revolution.) With the waveform set to the highest frame rate and
> software renderer, latency as low as the system allows, disable the
> vinyl widgets and slowly scratch the sine wave. Enable both widgets and
> scratch in the same way. Notice that the sound becomes warbly and space-
> like. Disable the vinyl widgets and the performance increases again.
>
> Also, change the frame rate of the waveform or switch to a GL-based one
> and do the same scratching listening for the warbliness.
>
> (I made a screen cap and Mixxx recording but am having trouble editing
> them together. Let me know if it would be helpful.)
>
> ** Affects: mixxx
> Importance: Undecided
> Status: New
>
>
> ** Tags: scratching
>
> --
> You received this bug notification because you are a member of Mixxx
> Development Team, which is subscribed to Mixxx.
> https://bugs.launchpad.net/bugs/1174292
>
> Title:
> Controller scratch performance affected by GUI widgets
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/mixxx/+bug/1174292/+subscriptions
>

Revision history for this message
Daniel Schürmann (daschuer) wrote :
Download full text (3.9 KiB)

I have also noticed that the mouse scratching now works better than the
contoller scratching. But the controller scratching via "scatch2" or
"scatch" should not be effected by the mouse scratch patch via
"scatch_position".

Did you test may atomic_co branch? there might be a tiny scratch
improvement. We should tweak contoller scratching based on this branch,
with the same approach like waveform dejerk: a timestaped CO + synced to
audio buffer size.

2013/4/29 RJ Ryan <email address hidden>

> I don't see how this is related to mouse scratching. Did you bisect down to
> an actual revision that shows this or is that a guess? Or is it just a
> temporal relation (i.e. it happened sometime since X) versus a causal
> assertion?
>
>
> On Mon, Apr 29, 2013 at 8:17 AM, Sean M. Pappalardo <
> <email address hidden>> wrote:
>
> > Public bug reported:
> >
> > (As of 1.11 r3846)
> >
> > Since the mouse scratching waveform work, controller scratching response
> > is affected by the presence of vinyl widgets (getting worse the more
> > that are on screen,) as well as by waveform frame rate, though to a
> > lesser degree. The size of the skin or latency setting doesn't matter.
> >
> > This can be best reproduced using a sine wave sound file and preferably
> > a controller with a high-resolution wheel (more than 500 ticks per
> > revolution.) With the waveform set to the highest frame rate and
> > software renderer, latency as low as the system allows, disable the
> > vinyl widgets and slowly scratch the sine wave. Enable both widgets and
> > scratch in the same way. Notice that the sound becomes warbly and space-
> > like. Disable the vinyl widgets and the performance increases again.
> >
> > Also, change the frame rate of the waveform or switch to a GL-based one
> > and do the same scratching listening for the warbliness.
> >
> > (I made a screen cap and Mixxx recording but am having trouble editing
> > them together. Let me know if it would be helpful.)
> >
> > ** Affects: mixxx
> > Importance: Undecided
> > Status: New
> >
> >
> > ** Tags: scratching
> >
> > --
> > You received this bug notification because you are a member of Mixxx
> > Development Team, which is subscribed to Mixxx.
> > https://bugs.launchpad.net/bugs/1174292
> >
> > Title:
> > Controller scratch performance affected by GUI widgets
> >
> > To manage notifications about this bug go to:
> > https://bugs.launchpad.net/mixxx/+bug/1174292/+subscriptions
> >
>
> --
> You received this bug notification because you are a member of Mixxx
> Development Team, which is subscribed to Mixxx.
> https://bugs.launchpad.net/bugs/1174292
>
> Title:
> Controller scratch performance affected by GUI widgets
>
> Status in Mixxx:
> New
>
> Bug description:
> (As of 1.11 r3846)
>
> Since the mouse scratching waveform work, controller scratching
> response is affected by the presence of vinyl widgets (getting worse
> the more that are on screen,) as well as by waveform frame rate,
> though to a lesser degree. The size of the skin or latency setting
> doesn't matter.
>
> This can be best reproduced using a sine wave sound file and
> preferably a controller with a hi...

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Revision history for this message
Sean M. Pappalardo (pegasus-renegadetech) wrote :

RJ: Emperical data?? Of course not! ;)

No, it's just a guess and a temporal relation. Just try the steps I give and let me know if you see it too.

RJ Skerry-Ryan (rryan)
Changed in mixxx:
status: New → Incomplete
RJ Skerry-Ryan (rryan)
Changed in mixxx:
importance: Undecided → Medium
Revision history for this message
Launchpad Janitor (janitor) wrote :

[Expired for Mixxx because there has been no activity for 60 days.]

Changed in mixxx:
status: Incomplete → Expired
Revision history for this message
Daniel Schürmann (daschuer) wrote :

Unexpired, Since we have an issue with parsing scratching Sysex messages in overload situations.

Changed in mixxx:
status: Expired → New
tags: added: controllers
removed: scratching
Revision history for this message
Swiftb0y (swiftb0y) wrote :

Mixxx now uses GitHub for bug tracking. This bug has been migrated to:
https://github.com/mixxxdj/mixxx/issues/7005

lock status: Metadata changes locked and limited to project staff
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