Unity wastes some memory by allocating multiple times the same texture
Bug #1166532 reported by
Marco Trevisan (Treviño)
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
Low
|
Marco Trevisan (Treviño) | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Some unity textures are duplicated and allocated more than needed.
Related branches
lp:~3v1n0/unity/massif-textures-sharing
- PS Jenkins bot (community): Approve (continuous-integration)
- Brandon Schaefer (community): Approve
-
Diff: 672 lines (+133/-150)12 files modifiedlauncher/Launcher.cpp (+2/-6)
panel/PanelView.cpp (+21/-24)
panel/PanelView.h (+1/-1)
plugins/unityshell/src/unityshell.cpp (+32/-53)
plugins/unityshell/src/unityshell.h (+2/-6)
tests/test_texture_cache.cpp (+3/-3)
unity-shared/DashStyle.cpp (+3/-13)
unity-shared/PanelStyle.cpp (+41/-19)
unity-shared/PanelStyle.h (+2/-1)
unity-shared/TextureCache.cpp (+17/-18)
unity-shared/TextureCache.h (+6/-4)
unity-shared/WindowButtons.cpp (+3/-2)
Changed in unity: | |
importance: | Undecided → Low |
Changed in unity (Ubuntu): | |
status: | New → Fix Committed |
Changed in unity: | |
milestone: | 7.0.1 → 7.1.0 |
status: | Fix Committed → Fix Released |
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Fix committed into lp:unity at revision None, scheduled for release in unity, milestone backlog