Unity wastes some memory by allocating multiple times the same texture

Bug #1166532 reported by Marco Trevisan (Treviño)
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Unity
Fix Released
Low
Marco Trevisan (Treviño)
unity (Ubuntu)
Fix Released
Undecided
Unassigned

Bug Description

Some unity textures are duplicated and allocated more than needed.

Related branches

Changed in unity:
importance: Undecided → Low
Revision history for this message
PS Jenkins bot (ps-jenkins) wrote :

Fix committed into lp:unity at revision None, scheduled for release in unity, milestone backlog

Changed in unity:
status: In Progress → Fix Committed
Andrea Azzarone (azzar1)
Changed in unity (Ubuntu):
status: New → Fix Committed
Revision history for this message
Launchpad Janitor (janitor) wrote :

This bug was fixed in the package unity - 7.0.0daily13.04.10-0ubuntu1

---------------
unity (7.0.0daily13.04.10-0ubuntu1) raring; urgency=low

  [ Andrea Azzarone ]
  * Launcher icons automatically placed in the launcher by USC (or apps
    lens) fail to have running 'pips'. (LP: #1165097)

  [ Marco Trevisan (Treviño) ]
  * Unity wastes some memory by allocating multiple times the same
    texture (LP: #1166532)
  * Unity is creating multiple instances of DBusIndicators per each
    monitor (LP: #1166550)

  [ Michi Henning ]
  * ResultIterator.h defines functions that return const values (LP:
    #1163705)

  [ Ubuntu daily release ]
  * Automatic snapshot from revision 3290
 -- Ubuntu daily release <email address hidden> Wed, 10 Apr 2013 04:03:19 +0000

Changed in unity (Ubuntu):
status: Fix Committed → Fix Released
Stephen M. Webb (bregma)
Changed in unity:
milestone: 7.0.1 → 7.1.0
status: Fix Committed → Fix Released
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