Remove wares from a building before dismantling or upgrading
Bug #1152674 reported by
Paul Pogonyshev
This bug affects 6 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Unknown
|
Bug Description
At least by default worker and/or carrier should remove all wares from a building that is designated for dismantling. Player can already do this by reducing all slots to zero capacity, but current behavior is spoilery (not everyone knows of this) and is quite tiresome (many clicks required for optimal play). Destroying should probably work as now to remain instantaneous.
To reproduce: start as atlanteans, build gold weaver, stop it. All four starting gold bars are moved into the building. Dismantle it --- gold is gone forever. You can save the gold by manually reducing the stack to zero capacity before dismantling.
Changed in widelands: | |
milestone: | none → build20-rc1 |
Changed in widelands: | |
milestone: | build20-rc1 → build21-rc1 |
tags: | added: tribes ui |
Changed in widelands: | |
status: | Unknown → Fix Released |
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This is already being discussed (more or less...) at
http:// wl.widelands. org/forum/ topic/1093/ ?page=2