Memory leak during network game
Bug #1097425 reported by
Mark Scott
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
This may be a duplicate of bug 1096453.
In playing a network game yesterday with _aD and se5a, I experienced massive memory growth playing with r6483. OS: MacOSX 10.5.8, to the extent that top (not very scientific) was reporting RSIZE increasing by a MB every few seconds. Once it reached the limit, bad things happened.
This was not observed playing with official release build 17.
I will investigate further to pinpoint what is leaking and why. At this point it may be a dupe of another bug, or merely a specific subset.
Related branches
lp:~widelands-dev/widelands/memory_leak
- GunChleoc: Approve
- Tino: Approve
-
Diff: 539 lines (+140/-142)6 files modifiedsrc/graphic/rendertarget.cc (+92/-82)
src/graphic/rendertarget.h (+8/-6)
src/graphic/text/font_io.cc (+1/-1)
src/logic/map_objects/world/world.cc (+2/-2)
src/ui_basic/table.cc (+5/-19)
src/ui_fsmenu/loadgame.cc (+32/-32)
Changed in widelands: | |
assignee: | Mark Scott (mxsscott) → nobody |
tags: | added: memory |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | SirVer (sirver) → nobody |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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Might also be related to bug 1095702.