Unity unnecessarily clears the ShapeBounding shape of windows on minimize
Bug #1091600 reported by
Sam Spilsbury
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
Undecided
|
Sam Spilsbury | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
At the moment, unity is clearing both ShapeInput and ShapeBounding on windows when they are minimized. We don't need to do that, now that the typo was fixed in compiz (bug 1089811)
Related branches
lp:~smspillaz/unity/unity.fix_1091600
Superseded
for merging
into
lp:unity
- Marco Trevisan (Treviño): Pending requested
- Diff: 0 lines
lp:~smspillaz/unity/unity.fix_1091600.1
- Esokrates (community): Approve (compilation)
- PS Jenkins bot: Pending (continuous-integration) requested
- Marco Trevisan (Treviño): Pending requested
-
Diff: 467 lines (+27/-171)2 files modifiedplugins/unityshell/src/inputremover.cpp (+24/-150)
plugins/unityshell/src/inputremover.h (+3/-21)
Changed in unity: | |
status: | New → In Progress |
assignee: | nobody → Sam Spilsbury (smspillaz) |
Changed in unity: | |
status: | In Progress → Fix Committed |
Changed in unity: | |
status: | Fix Committed → Fix Released |
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Hey Sam, When do you plan to propose this branch. Is it ready already ?