Projectiles with ShrapnelWeapon=
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Triaged
|
Wishlist
|
Unassigned |
Bug Description
I want to make a weapon that shoots out to the infinite lightning. If I use the following code:
;Weapon
[Weapon]
Projectile=
Damage=150
ROF=150
Range=7
Speed=100
Warhead=
Report=
IsElectricBolt=yes
Bright=yes
;Projectiles
[Projectiles]
ShrapnelWeapon=
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevat
SubjectToWalls=no
Sometimes when the weapon shoots - the game freezes. I know reasons: getting into the unit with the tag Natural=yes, getting into AircraftTypes and some other situations.
I found a workaround:
;Weapon
[Weapon1]
Projectile=
….
[Weapon2]
Projectile=
….
[Weapon3]
Projectile=
;and so on
;Projectiles
[Projectiles1]
ShrapnelWeapon=
ShrapnelCount=1
….
[Projectiles2]
ShrapnelWeapon=
ShrapnelCount=1
….
[Projectiles3]
ShrapnelWeapon=
ShrapnelCount=1
;and so on
But in order to achieve the desired result (infinity lightning), i need to create 65 025 weapons and ammunition to them.
If corrected with raging Ares versions will be difficult and will have to spend a lot of time, I think it can wait a long time. But if it is still not too difficult to fix, please do it in 0.2 or 0.3.
P.S: I am grateful to you for what you are doing.