Comment 12 for bug 682788

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Chen Li (hardball-212010) wrote : Re: [Bug 682788] Re: Global menu is not ergonomical on large screens

I don't see how the menu rendered once per each window could be good for smaller screen. It doesn't seem that julian's position is a logical one; especially for applications that tend to be maximized all the time.

So basically the only time when window menu is better would be when someone has a very high Res screen (> 1920*1200), and the application being used is not conducive to be used in a full screen mode. That is an extremely small corner case; and global menu is better for the rest of the combinations of native res and apparently across the board, in terms of saving screen realestate, fitts' law, and aesthetics.

"Julien Olivier" <email address hidden> wrote:

>Actually, a global menubar is bad when your screen is too big, whereas a
>"normal" menubar (inside the window), is ALWAYS good - whether your
>screen is big or not. So, there is no reason to make any compromise:
>just remove the global menubar and everyone is perfectly happy :)
>
>--
>You received this bug notification because you are subscribed to unity.
>https://bugs.launchpad.net/bugs/682788
>
>Title:
> Global menu is not ergonomical on large screens
>
>Status in Ayatana Design:
> New
>Status in Unity:
> Opinion
>
>Bug description:
> Global menu in general (not only in Unity) is very unergonomic on
> large screens (see the attached screenshot) because if you have a
> small window somewhere near the low right corner you have to move the
> cursor all the way up to to panel to reach the menu. I understand why
> the global menu was used for the netbook edition (it saves space and
> most windows are maximized), but since Unity is intended to be for the
> desktop edition there should be an option to switch to the traditional
> position of the app menu. It would be welcomed by many desktop users.

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