Comment 0 for bug 937074

Revision history for this message
Stewart Wilson (stewartw) wrote :

On a multimonitor setup, whilst the HUD is displayed the mouse cursor cannot pass from right to left unless travelling at high velocity (ie. not looking to trigger a launcher reveal). Travelling from left to right there is no issue.
The problem appears to be that when a launcher reveal would normally be in the process of being triggered on the left edge of a display, this is overriden whilst the HUD is open, causing the mouse cursor to fight indefinitely at the edge of the display to pass.

Solution:
At display boundaries, the first hold, for the Launcher reveal when travelling from right to left, should be bypassed when the HUD is displayed. The second hold (the hold which is symmetric in both left and right directions) should be kept.