>>Last year I did some work in unityshell.cpp to make it actually honour the window order and pretend that its input windows were real ones.
Do you recall a specific release version in which those changes were working?
I'd like to try it out, since I have never seen unity /not/ having this problem.
>>Last year I did some work in unityshell.cpp to make it actually honour the window order and pretend that its input windows were real ones.
Do you recall a specific release version in which those changes were working?
I'd like to try it out, since I have never seen unity /not/ having this problem.