Comment 2 for bug 1064945

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John Lea (johnlea) wrote :

@brandontschaefer; this bug is specifically about the case when:

- The Launcher is set to 'auto-hide'
- Sticky edges are set to 'off'

To reproduce first make sure the above two preconditions are true. Then:

- Move the pointer over the boundary from the left screen to the right screen slowly, and then try to move it back again (within 1 second).

What currently happens is that the pointer gets caught on the Launcher reveal edge resistance on the left edge of the right monitor

What should happen is that there should be no resistance when the pointer comes back across the barrier because the barrier was already broken inside 1000ms when the pointer moved from the left monitor to the right monitor.

Can you reproduce this issue?