audio quake crashes in 1st tutorial map
Bug #178229 reported by
Juan Hernandez
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
AudioQuake |
Fix Released
|
Critical
|
matatk |
Bug Description
I load adio quake.
type tut at the console.
enter 1st tut map.
go through the door, and I here tts say passing through door to slip gate or something like that.
I walk forward a bit, and I start hereing a beep.
I hit spacebar I think to g to the next level, and I get a send error message, it says that zquake-vidnull.exe or something like that crashes.
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Please can you tell us exactly what the error message says (it should be possible to load a screen reader to read it)? It could be a firewall message and not a crash.
The following are notes for the developers.
If we find out that it is a crash from the user, then I suspect that this is being caused by the loading screen being displayed. It seems to make sense to change cl_screen.c to (hopefully) fix this problem. The current VIDNULL conditions around the body of SCR_DrawPause should probably be moved from there to the two (GL and non-GL) bodies of the SCR_UpdateScreen function. The first logical place to try is around the ``if scr_loading'' test, but maybe we could achieve wider success by widening the net.
To test it's actually working (i.e. really not drawing stuff) we can temporarily define VIDNULL in the GL build -- I think that should work.
Unfortunately I won't be able to test any of this until I get back to work on the 2nd of January at the earliest because I don't have a Windows box here.