FTGL version 2.1.3~rc5 indeed introduces UTF-8 support. I didn't have time to install it, but I committed a new revision that should tell FTGL to use latin-1 as the charset, maybe that will fix your bug.
FTGL version 2.1.3~rc5 indeed introduces UTF-8 support. I didn't have time to install it, but I committed a new revision that should tell FTGL to use latin-1 as the charset, maybe that will fix your bug.