Can you try FTGL 2.1.2? That's what I'm currently using, maybe they added some kind of UTF-8 support that we accidentially enabled, because your rendering errors appear to be related to latin-1 characters.
In fact, if FTGL really added UTF-8 support that would be really sweet.
Can you try FTGL 2.1.2? That's what I'm currently using, maybe they added some kind of UTF-8 support that we accidentially enabled, because your rendering errors appear to be related to latin-1 characters.
In fact, if FTGL really added UTF-8 support that would be really sweet.