It could be a memory overwrite bug when processing non-protobuf messages from the server when you're assigned a client ID larger than one your client would support as a server; at least, that was the point where the debug version borked up on playback. I fixed that. Can you upload another one if it happens again?
It could be a memory overwrite bug when processing non-protobuf messages from the server when you're assigned a client ID larger than one your client would support as a server; at least, that was the point where the debug version borked up on playback. I fixed that. Can you upload another one if it happens again?