Problem is, applyVisuals is a 'take the whole color or leave it' business. It doesn't know whether the alpha level in particular was set. And I wouldn't want to multiply the map alpha with the setting alpha, that wouldn't fit me well in the long run.
Not that there's anything wrong with ignoring ZONE_ALPHA_SERVER as soon as any bit of color is set, mind you.
Problem is, applyVisuals is a 'take the whole color or leave it' business. It doesn't know whether the alpha level in particular was set. And I wouldn't want to multiply the map alpha with the setting alpha, that wouldn't fit me well in the long run.
Not that there's anything wrong with ignoring ZONE_ALPHA_SERVER as soon as any bit of color is set, mind you.