Comment 16 for bug 245925

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Manuel Moos (z-man) wrote :

Epsy recorded one of those crashes while tracing OpenGL calls with bugle. Attached is:
- the recording
- the IRC chat log of the report
- the tail of the bugle log (it's big)
- the processed bugle log (run through batch/checkbugle.py, which verifies that display list generations and calls are legit and don't use undefined lists, and sums up all calls used inside display lists and glBegin/glEnd blocks)
- the crash backtrace

The logs show no sign that anything out of spec is going on. I'm pretty sure now the problem is with Mesa.

All this was around bzr revision 926.

I somehow can't reproduce this any more with software Mesa. Too much stuff has changed on my systems, it seems.