Comment 2 for bug 191371

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Manuel Moos (z-man) wrote :

Looks like once again, the study of projective geometry proved to be fatal :) I happen to like the notion that OpenGL uses true projective geometry and by spec supports points at infinite distance. We use them to draw walls of infinite height, for example. Only, the fine folks at NVidia don't share my enthusiasm, and their driver crashes, but only if you enter infinite points into a display list. I probably should write a demo program and pass this bug on.