A more useful backtrace (on +ap this time though, meh):
#0 0x00005555556e9822 in ePlayerNetID::IsSilenced (this=0x0)
at engine/ePlayer.h:393
#1 0x0000555555719c4e in eVoteItemHarm::CheckValidNoHarm (
this=0x555555fd5bd0, senderID=1) at engine/eVoter.cpp:1190
#2 0x0000555555719ddc in eVoteItemHarm::DoCheckValid (this=0x555555fd5bd0,
senderID=1) at engine/eVoter.cpp:1215
#3 0x000055555571be70 in eVoteItemKickServerControlled::DoCheckValid (
this=0x555555fd5b30, senderID=1) at engine/eVoter.cpp:1643
#4 0x0000555555718d17 in eVoteItem::CheckValid (this=0x555555fd5b70,
senderID=1) at engine/eVoter.cpp:676
#5 0x0000555555717420 in eVoteItem::FillFromMessage (this=0x555555fd5b70,
m=...) at engine/eVoter.cpp:251
#6 0x0000555555714a1b in se_HandleKickVote (m=...) at engine/eVoter.cpp:1664
#7 0x000055555575707d in nDescriptor::HandleMessage (message=...)
at network/nNetwork.cpp:618
#8 0x000055555575e139 in rec_peer (peer=33) at network/nNetwork.cpp:2892
#9 0x00005555557610b3 in sn_Receive () at network/nNetwork.cpp:3674
#10 0x00005555555e3fa3 in sg_Receive () at tron/gGame.cpp:2292
#11 0x00005555555eed78 in sg_EnterGameCore (enter_state=nSERVER)
at tron/gGame.cpp:5629
#12 0x00005555555eef17 in sg_EnterGame (enter_state=nSERVER)
at tron/gGame.cpp:5702
#13 0x00005555555e3968 in own_game (enter_state=nSERVER) at tron/gGame.cpp:2135
---Type <return> to continue, or q <return> to quit---
#14 0x00005555555e3d64 in sg_HostGame () at tron/gGame.cpp:2232
#15 0x000055555559fe2f in main (argc=1, argv=0x7fffffffe538) at tron/gArmagetron.cpp:828
A more useful backtrace (on +ap this time though, meh):
#0 0x00005555556e9822 in ePlayerNetID: :IsSilenced (this=0x0) ePlayer. h:393 :CheckValidNoHa rm ( 0x555555fd5bd0, senderID=1) at engine/ eVoter. cpp:1190 :DoCheckValid (this=0x555555f d5bd0, eVoter. cpp:1215 rverControlled: :DoCheckValid ( 0x555555fd5b30, senderID=1) at engine/ eVoter. cpp:1643 :CheckValid (this=0x555555f d5b70, eVoter. cpp:676 :FillFromMessag e (this=0x555555f d5b70, eVoter. cpp:251 eVoter. cpp:1664 :HandleMessage (message=...) nNetwork. cpp:618 nNetwork. cpp:2892 nNetwork. cpp:3674 state=nSERVER) state=nSERVER) state=nSERVER) at tron/gGame.cpp:2135 e538) at tron/gArmagetro n.cpp:828
at engine/
#1 0x0000555555719c4e in eVoteItemHarm:
this=
#2 0x0000555555719ddc in eVoteItemHarm:
senderID=1) at engine/
#3 0x000055555571be70 in eVoteItemKickSe
this=
#4 0x0000555555718d17 in eVoteItem:
senderID=1) at engine/
#5 0x0000555555717420 in eVoteItem:
m=...) at engine/
#6 0x0000555555714a1b in se_HandleKickVote (m=...) at engine/
#7 0x000055555575707d in nDescriptor:
at network/
#8 0x000055555575e139 in rec_peer (peer=33) at network/
#9 0x00005555557610b3 in sn_Receive () at network/
#10 0x00005555555e3fa3 in sg_Receive () at tron/gGame.cpp:2292
#11 0x00005555555eed78 in sg_EnterGameCore (enter_
at tron/gGame.cpp:5629
#12 0x00005555555eef17 in sg_EnterGame (enter_
at tron/gGame.cpp:5702
#13 0x00005555555e3968 in own_game (enter_
---Type <return> to continue, or q <return> to quit---
#14 0x00005555555e3d64 in sg_HostGame () at tron/gGame.cpp:2232
#15 0x000055555559fe2f in main (argc=1, argv=0x7fffffff