Invisible MCV

Bug #937938 reported by Chanterier
20
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ares
Fix Released
High
AlexB

Bug Description

Get an MCV and put it in Team I. Deploy into ConYard. Sell the ConYard and while it's during the sell sequence, quickselect Team I and try to move MCV to a random spot. The outcome is that you either get free MCV (according to DaRTzO, haven't experienced this myself) or the ConYard/MCV will disappear but you will not lose the game (reproduced this in short game).

Original game bug.

Revision history for this message
Renegade (renegade) wrote :

Note to self: Put tags happens-in-stock-game MCV quirk needs-intention possible-cheat once LP stops being a bitch.

Changed in ares:
status: New → Triaged
importance: Undecided → Low
tags: added: happens-in-stock-game
tags: added: quirk
Renegade (renegade)
tags: added: mcv needs-intention possible-cheat
Revision history for this message
Graion Dilach (graiondilach) wrote :
Changed in ares:
status: Triaged → Invalid
Renegade (renegade)
Changed in ares:
status: Invalid → Triaged
Revision history for this message
Renegade (renegade) wrote :

Unclosing this one, because the one marked original (bug #895855) only mentions this one, but isn't really about the same thing - it's about crew escaping from sold buildings. There is definitely a relationship there, and the two should likely be worked on in the same process, but they're not duplicates, imo.

Revision history for this message
Graion Dilach (graiondilach) wrote :

OK, then. For me the second bug and this was the same, but then I agree.

Revision history for this message
AlexB (alexander-b) wrote :

Crew will not be ejected twice if a structure is destroyed while being sold. A sell operation cannot be converted to an undeploy any more, thus players can't get vehicle plus crew. The undeployed vehicle is now guaranteed to be placed, or it is removed from the game (not keeping a player alive).

Changed in ares:
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.a
status: Triaged → Fix Committed
importance: Low → High
AlexB (alexander-b)
Changed in ares:
status: Fix Committed → Fix Released
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