Comment 1 for bug 896362

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AlexB (alexander-b) wrote :

There are some more examples of those one-on-one logics. It is a side effect of the way Westwood implemented those features. Tank Bunkers can only hold one tank, and the same tank cannot be held by any other bunker at the same time. Terror Drones in tanks, Squids and ships, Magnetron dragging, ...

With weapons and victims it's a little more complicated, because each weapon can damage more than one target (otherwise the Nuke would be useless), and a target can be attacked by more than one weapon at the same time.

This logic would have to be rather complex, because it affects auto-targeting and retaliation functions, and it has to keep a list of all weapons that are attacking a unit at the moment (which has to be kept up to date).