Comment 3 for bug 896358

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WoRmINaToR (worminator) wrote :

While this issue isn't technically a duplicate of #1358, the same basic effect can be achieved through clever (ab)use of the tech level slider and game modes.

Personally, I like using game modes to disable tech levels anyways, as it gives the modder more direct control over exactly what gets disabled without having to re-check every single units' tech level, but that is neither here nor there...

To be fair though, if Linglin wants to come back and give a good reason why this feature needs to be implemented, he ought to be free to do so.