I'm less inclined to have all supers being inaccurate, on the basis that its easy to be accurate when looking at a base.
what I want is if the base/units are stealthed, it's still possible to attack that area, but inaccurately. creating the effect the AI is "guessing" where your critical structures are.
I'm less inclined to have all supers being inaccurate, on the basis that its easy to be accurate when looking at a base.
what I want is if the base/units are stealthed, it's still possible to attack that area, but inaccurately. creating the effect the AI is "guessing" where your critical structures are.