Comment 7 for bug 896332

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DCoder DCoder (dcoder1337) wrote :

The game simply computes a checksum of everything present on the map and tells other players "I have a checksum of 0xDEADBEEF for frame 12345". If the other player has a different checksum in that frame, it will panic and shoot itself with a desync. What specifically do you expect us to log here? We can't really tell why the checksum doesn't match given only 4 bytes.

We can change the Recon Error dialog so that you can create a memory dump when it happens, but we will still need more than one player's dump to diagnose anything, and unlike sync.txt, normal people can't read these dumps.