Comment 5 for bug 896314

Revision history for this message
mevitar (mevitar) wrote :

16.166.1335, spotlight seem to interact correctly with subterranean units, temporal warheads and cloak. They don't disappear for units with disguise, though (not sure if they should or not).

1. Spotlight.StartHeight works correctly now, and defaults to 430 as specified
2. Spotlight.AttachedTo=barrel works the same as using the "turret" value
3. Spotlight.DisableColor=yes darkens the ground now
5. i noticed that at once you reach a certain distance, the outlines seem to disappear completely (tested with 2048 value) - i'm not terribly worried about it myself, since i don't like the outlines being there in the first place (i wanted to get rid of them somehow anyway :P ), but it's something i think should be mentioned

There's a problem with Spotlight.AttachedTo= for AircraftTypes, though. When using Spotlight.AttachedTo=body, the spotlight will face the right direction when the unit is moving, but once it lands on the pad, it will face the last faced direction before landing. It can be even the opposite direction than the direction that the aircraft is currently facing on the pad.
However, using Spotlight.AttachedTo=turret will make it always face the correct direction, even on the pad.