Comment 4 for bug 896298

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Starkku (starkku) wrote :

I don't think amount of memory consumed is as much of an issue nowadays as it probably was back in early 2000's. Supporting this one.

On a related note, how much would the SHP compression setting affect this? I mean, supposedly the compression setting 1 means no compression, and this reflects in the filesize as well. I guess in theory game should spend less time fooling around with the decompression in case most/all of the SHP's were uncompressed (compression 1).

I know using 'compression' 1 with HUGE animations and such prevents some drawing issues from occuring but I haven't really noticed any difference in amount of lag etc. so it would be nice if someone with more insight cleared this up.