Comment 2 for bug 896290

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Graion Dilach (graiondilach) wrote :

Not even with Cranium's mpbattle, tho I tested it in sandbox mode.

However I noticed something which suggests me that the issue is with Cranium's ini. (Note, I am using UMP, which modifies mpbattle from the beginning.)

Cranium's mpbattle redefines the entire MultiplayerDialogSettings, which of course doesn't get read in the first game, since mpinis get read during map loading. After the game, the skirmish screen follows the mpbattle settings, which gets followed until if you set another gamemode, play a round, and go back to the dialog screen. I am pretty sure the crash comes from a conflict between rulesmd and mpbattlemd regarding MPDialog settings.

EDIT: Under redefines, I mean, money and unitcount settings are also get messed up. But check that ini, you'll understand what I mean.