Comment 1 for bug 896286

Revision history for this message
FS-21 (jagarni1983) wrote :

I made a different approach, instead of to use an unit that was attacked by the AI I used an offensive SW:
- I made a SW able to destroy in one shot buildings in a small radius.
- In that 7º mission of the Allies, when Allies teleport the MCV & reinforcements to the continent where is located Yuri bases I start destroying Bio Reactors from that temporal country.
- After a lot of minutes destroying Bio reactors (built by that country) without a crash I tried to destoy his tech center & then few seconds later it crashed (in all moment his base didn't have power plants).
http://www.megaupload.com/?d=K8PJZTM1

If I repeat the steps but ending with the Barracks it will end in the same way.
http://www.megaupload.com/?d=DHWD3S11

If I add AI.PowerPlants=YAPOWR in [Yuri2Country] declaration:
[Yuri2Country]
Name=Yuri2Country
Side=ThirdSide
Color=Purple
Prefix=B
Suffix=Soviet
SmartAI=yes
Multiplay=yes
ParentCountry=YuriCountry
AI.PowerPlants=YAPOWR
Then it will work without crashes, It will rebuild power plants, war factories & barracks.

Edit:
The YuriCountry declaration in this map is this:
[YuriCountry]
IQ=5
000=YAWEAP,176,157
001=YAPOWR,175,153
002=YABRCK,169,155
003=YAPOWR,187,154
004=YAPOWR,193,154
005=YAPOWR,197,158
006=YAPOWR,183,144
007=NACLON,180,146
008=NAPSIS,179,140
009=YAGRND,188,149
010=YAPSYT,177,151
011=YAPSYT,184,148
012=YAPSYT,191,157
Edge=North
Color=Purple2
Allies=Africans,Arabs,Confederation,Russians,YuriCountry,Nod,Neutral,Yuri2,Yuri3
Country=YuriCountry
Credits=2000
NodeCount=13
TechLevel=10
PercentBuilt=100
PlayerControl=no