Activity log for bug #896279

Date Who What changed Old value New value Message
2011-11-25 18:11:31 FS-21 bug added bug
2011-11-25 18:11:31 Bug Importer bug Imported external bug #1667
2013-09-15 22:33:36 AlexB ares: assignee AlexB (alexander-b)
2013-09-15 22:33:37 AlexB ares: status New Incomplete
2013-09-15 22:33:39 AlexB ares: status Incomplete Fix Committed
2013-09-15 22:33:42 AlexB ares: milestone 0.5
2013-09-16 16:06:17 FS-21 description I noticed that Cloak generators overwrite SonarPulse SW effects re-cloacking units/buildings affected by SonarPulse SW. ##### STEPS TO REPRODUCE ##### - Put units/buildings inside the area of effect of a Cloak generator. - Attack with a SonarPulse SW that area. - Uncloaked units/buildings will re-cloak ignoring "SonarPulse.Delay". ##### ADDITIONAL INFORMATION ##### ; Example used for the test [SensorArraySpecial] UIName=NOSTR:Anti-Stealth Scan Name=Anti-Stealth Scan IsPowered=false RechargeTime=5 Type=SonarPulse Action=Custom SidebarImage=SONARPICON ShowTimer=no DisableableFromShell=no FlashSidebarTabFrames=120 SW.Range=10 SonarPulse.Delay=450 ; 450 = 30 seconds SW.AITargeting=Stealth SW.AffectsHouse=enemies SW.AffectsTarget=land SW.RequiresTarget=land SW.FireIntoShroud=no SW.Sound=ScanSound SW.CreateRadarEvent=no I noticed that Cloak generators overwrite SonarPulse SW effects re-cloaking units/buildings affected by SonarPulse SW. ##### STEPS TO REPRODUCE ##### - Put units/buildings inside the area of effect of a Cloak generator. - Attack with a SonarPulse SW that area. - Uncloaked units/buildings will re-cloak ignoring "SonarPulse.Delay". ##### ADDITIONAL INFORMATION ##### ; Example used for the test [SensorArraySpecial] UIName=NOSTR:Anti-Stealth Scan Name=Anti-Stealth Scan IsPowered=false RechargeTime=5 Type=SonarPulse Action=Custom SidebarImage=SONARPICON ShowTimer=no DisableableFromShell=no FlashSidebarTabFrames=120 SW.Range=10 SonarPulse.Delay=450 ; 450 = 30 seconds SW.AITargeting=Stealth SW.AffectsHouse=enemies SW.AffectsTarget=land SW.RequiresTarget=land SW.FireIntoShroud=no SW.Sound=ScanSound SW.CreateRadarEvent=no
2013-09-16 18:57:02 Gluk-v48 tags area cloak sonarpulse sw units-buildings area cloak sonarpulse stealth sw units-buildings
2013-09-20 07:45:24 AlexB ares: status Fix Committed Fix Released