2013-09-16 16:06:17 |
FS-21 |
description |
I noticed that Cloak generators overwrite SonarPulse SW effects re-cloacking units/buildings affected by SonarPulse SW.
##### STEPS TO REPRODUCE #####
- Put units/buildings inside the area of effect of a Cloak generator.
- Attack with a SonarPulse SW that area.
- Uncloaked units/buildings will re-cloak ignoring "SonarPulse.Delay".
##### ADDITIONAL INFORMATION #####
; Example used for the test
[SensorArraySpecial]
UIName=NOSTR:Anti-Stealth Scan
Name=Anti-Stealth Scan
IsPowered=false
RechargeTime=5
Type=SonarPulse
Action=Custom
SidebarImage=SONARPICON
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=120
SW.Range=10
SonarPulse.Delay=450 ; 450 = 30 seconds
SW.AITargeting=Stealth
SW.AffectsHouse=enemies
SW.AffectsTarget=land
SW.RequiresTarget=land
SW.FireIntoShroud=no
SW.Sound=ScanSound
SW.CreateRadarEvent=no |
I noticed that Cloak generators overwrite SonarPulse SW effects re-cloaking units/buildings affected by SonarPulse SW.
##### STEPS TO REPRODUCE #####
- Put units/buildings inside the area of effect of a Cloak generator.
- Attack with a SonarPulse SW that area.
- Uncloaked units/buildings will re-cloak ignoring "SonarPulse.Delay".
##### ADDITIONAL INFORMATION #####
; Example used for the test
[SensorArraySpecial]
UIName=NOSTR:Anti-Stealth Scan
Name=Anti-Stealth Scan
IsPowered=false
RechargeTime=5
Type=SonarPulse
Action=Custom
SidebarImage=SONARPICON
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=120
SW.Range=10
SonarPulse.Delay=450 ; 450 = 30 seconds
SW.AITargeting=Stealth
SW.AffectsHouse=enemies
SW.AffectsTarget=land
SW.RequiresTarget=land
SW.FireIntoShroud=no
SW.Sound=ScanSound
SW.CreateRadarEvent=no |
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