Cloak Generators vs Sonar SonarPulse SW
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
AlexB |
Bug Description
I noticed that Cloak generators overwrite SonarPulse SW effects re-cloaking units/buildings affected by SonarPulse SW.
##### STEPS TO REPRODUCE #####
- Put units/buildings inside the area of effect of a Cloak generator.
- Attack with a SonarPulse SW that area.
- Uncloaked units/buildings will re-cloak ignoring "SonarPulse.Delay".
##### ADDITIONAL INFORMATION #####
; Example used for the test
[SensorArraySpe
UIName=
Name=Anti-Stealth Scan
IsPowered=false
RechargeTime=5
Type=SonarPulse
Action=Custom
SidebarImage=
ShowTimer=no
DisableableFrom
FlashSidebarTab
SW.Range=10
SonarPulse.
SW.AITargeting=
SW.AffectsHouse
SW.AffectsTarge
SW.RequiresTarg
SW.FireIntoShro
SW.Sound=ScanSound
SW.CreateRadarE
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
status: | New → Incomplete |
status: | Incomplete → Fix Committed |
milestone: | none → 0.5 |
tags: | added: stealth |
Changed in ares: | |
status: | Fix Committed → Fix Released |
I wonder how that bug survived undetected for so long ...