That's exactly it Graion, you hit the nail on the head.
Expanding the feature to include all TechnoTypes could be pretty neat. Imagine a War Factory that fires its units across the map into battle...
The idea that this would create an IE comes from the assumption that:
a) Computers are stupid sometimes and,
b) Eventually someone is gonna aim a Weapon=TechnoType.deploy weapon at a building or unit and the program will say "DEEEEERRRPP" and try to build/deploy something within that, and an IE will be on its way down the pike.
My idea was to have a boolean "IsCellOccupied=".
If yes, then damage=X%,X%,X%,X%,X%,X%,X%,X%,X%,X%,X%.
If no then Allow.TechnoType.Deploy, which would be specified.
Or perhaps set the Deploy weapon as a secondary weapon which is only activated when forcefired.
I dunno. Like Graion said, I still can't quite mod. I'm strong on theory, but weak on practice.
That's exactly it Graion, you hit the nail on the head.
Expanding the feature to include all TechnoTypes could be pretty neat. Imagine a War Factory that fires its units across the map into battle...
The idea that this would create an IE comes from the assumption that: TechnoType. deploy weapon at a building or unit and the program will say "DEEEEERRRPP" and try to build/deploy something within that, and an IE will be on its way down the pike.
a) Computers are stupid sometimes and,
b) Eventually someone is gonna aim a Weapon=
My idea was to have a boolean "IsCellOccupied=". X%,X%,X% ,X%,X%, X%,X%,X% ,X%,X%, X%. e.Deploy, which would be specified.
If yes, then damage=
If no then Allow.TechnoTyp
Or perhaps set the Deploy weapon as a secondary weapon which is only activated when forcefired.
I dunno. Like Graion said, I still can't quite mod. I'm strong on theory, but weak on practice.