Comment 5 for bug 896264

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Steel Mirage (steel-mirage) wrote :

That's exactly it Graion, you hit the nail on the head.
Expanding the feature to include all TechnoTypes could be pretty neat. Imagine a War Factory that fires its units across the map into battle...

The idea that this would create an IE comes from the assumption that:
a) Computers are stupid sometimes and,
b) Eventually someone is gonna aim a Weapon=TechnoType.deploy weapon at a building or unit and the program will say "DEEEEERRRPP" and try to build/deploy something within that, and an IE will be on its way down the pike.

My idea was to have a boolean "IsCellOccupied=".
If yes, then damage=X%,X%,X%,X%,X%,X%,X%,X%,X%,X%,X%.
If no then Allow.TechnoType.Deploy, which would be specified.

Or perhaps set the Deploy weapon as a secondary weapon which is only activated when forcefired.

I dunno. Like Graion said, I still can't quite mod. I'm strong on theory, but weak on practice.