Comment 7 for bug 896242

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Graion Dilach (graiondilach) wrote :

In TD, Nod vehicles were bought on the Airstrip, which is a huge airpad. When they were finished constructing, the units were brought on a(n invulnerable, IIRC) Badger Bomber which dropped them out at the strip.

D, wouldn't that needs some refactoring of that hook you use in the factory branch? I mean all three variations, Chrono, DropPods and Paradrops. Getting the outline->getting the setting->if chrono, force chrono locomotor, ignore Teleport, spawn on ExitCoord, move to Outline10 and reset locomotor/if paradrop, create paradrop with the unit, targeting Outline10, set the unit's mission to move to the rally point/if droppod, same with DPods, if neither, fall back to KickOutUnit and such.

Just a brainstorm. And it should work with AI, unlike NPatch. :P (This doesn't meabn somebody is working on it, I just have a coding suggestion.)