Comment 7 for bug 896099

Revision history for this message
Chanterier (speederyr) wrote :

@Renegade:

Game mode in which there are only units available - ShortGame should be off because when player loses the unit specified in BaseUnit he will lose immediately and that's not what I want to happen no-bases mode.

Game mode in which player should be using equipment and buildings provided via map coding (for example something a la C&CRenegade mode or a cooperative) and not the default MCV and Starting Units.

Game mode in which the only unit I want player to have is the base unit. I can't disable starting units and I can't disable starting INFANTRY because the game will crash without such.

Etc.

There's plenty of new modes I'm trying to implement in MO and those changeable multiplayer settings really get in the way sometimes. Control of ShortGame and Starting Units settings is something that would really be useful for custom modes which change more than tech locks etc.