Comment 13 for bug 896099

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Marshall (m-edward) wrote :

I agree with DCoder, having the UI read settings from game mdoes is not the way to go. Most of the problems described can be overcome (you don't want Yuri - then make him into a clone of Russia or something in that mode).

Rather, game modes should be made obsolete by the introduction of a whole page of new controls. Primarily I'm thinking checkboxes to include the different game mode INIs in layers, and a config INI so the author can control what checkboxes are displayed, layout, what INIs they include and some basic prerequisite logic on the boxes (A prohibits B, B requires C, etc.)

For things this doesn't solve, like "MaxMoney", it would be easier to just have the game mode cap the starting money once you got into the game, rather than messing with the UI.