Ripple effect on animations' warhead does not work.

Bug #896098 reported by Krozalid
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Low
Unassigned

Bug Description

What the title says.

##### STEPS TO REPRODUCE #####
Attach a warhead with Ripple.Radius=(any intiger below 79) on an animation and shoot.

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

try to do a work-around. example make a animation that spawn a invisible paricle. This particle(coded in rules) have a warhead which spawn ripple effect.
http://forums.revora.net/topic/43119-emp-patriot-like-the-one-in-zero-hour/

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Krozalid (krozalid) wrote :

And it will work ?

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YR M0ddEr (yr-m0dder) wrote :

I dont know, I think it will work. Try it, and report again. If it works, then this is not needed to fix.
Also, dont forget to add the warheads to [Warheads]! Very important!!!

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cranium (cranium) wrote :

to my knowledge, WH used on animations only use the Damage part of the WH and ignores all other tags. This would be a good request for adding in the ability to read all WH tags on animations that use warheads though. It would actually open the door to a whole new breed of weapons:)

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YR M0ddEr (yr-m0dder) wrote :

cranium thats already possible.

Manual:
"Animations may have appeared to deal damage randomly rather than based on the warhead specified. In fact, animations were hard-coded to deal damage using the warhead specified by [CombatDamage]►FlameDamage2, unless the animation ID was [INVISO], in which case the warhead used was [CombatDamage]►C4Warhead. With Ares, the [Animation]►Warhead= flag will be adhered to, with the aforementioned warheads used as the default if [Animation]►Warhead is not specified."

Ripple effect should work in Krozalids case. It seems like he forgot to add the warhead to [Warheads].

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secondwtq (secondwtq) wrote :

I support what cranium's said, tags like EMP, Iron Curtain, Ripple should works at all warheads.

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Krozalid (krozalid) wrote :

I did add my warhead to the [Warheads] list. I am sure of that.

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

I can confirm that this is a bug.
emp, ironcurtain and ripple(probably more) is ignored if they are applied to a animations(listed in art) warhead.
Particles didnt work either.

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Krozalid (krozalid) wrote :

Thanks YR Modder ! I wanted to test it myself but just don't have the time .

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secondwtq (secondwtq) wrote :

and in RockPatch, Iron Curtian warhead can work at Anims.

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Krozalid (krozalid) wrote :

That has nothing to do with Ares at all.
@YR Modder : What about other tags like AffectEnemies and AffectAllies ? Does it work ?

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YR M0ddEr (yr-m0dder) wrote :

Going little deeper:
The only Ares tags that works on animation warhead is Versus.X=0% and InfDeathAnim.
Most vanillia tags are working, such as cellspread, infdeath, verses, wall etc.
AffectAllies didnt work.

Revision history for this message
secondwtq (secondwtq) wrote :

Psychedelic=yes

This special effect works, too.

Revision history for this message
Krozalid (krozalid) wrote :

What about PenetratesBunker? Or Airstrike maybe?

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Krozalid (krozalid) wrote :

Any news on this one? What's the target version?

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AlexB (alexander-b) wrote :

The current revisions do not support several features on animations. Only warheads are supported. This will not be changed for 0.2 and there is no target version yet.

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Apollo (apollo) wrote :

Would be nice if someday emp, ironcurtain and ripple could be used from animation warhead as frankly ARES additions don't work really that way.

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