Why do you use Nuke clone sw to create meteor shower? Lightningstorm clone sw is the way to do it. Try with lstorm clone.
This is my code for meteor shower in NPatch:
[MeteorStormSpecial]
UIName=Name:Meteors
Name=Meteor Storm
RechargeTime=20
SidebarImage=METRICON
ShowTimer=yes
DisableableFromShell=yes
Type=LightningStorm
Action=MetAction
IsPowered=true
AIDefendAgainst=yes
LStormPrintText=yes
LStormText=TXT_LIGHTNING_STORM
LStormText2=TXT_LIGHTNING_STORM_APPROACHING
LStormDeferment=100
LStormDamage=0;Important
LStormStormDuration=400;Control the sw properties with this tag
Warhead=DummyWH;Some dummy
LStormHitDelay=20;Control the sw properties with this tag
LStormScatterDelay=5;Control the sw properties with this tag
LStormCellSpread=6;Control the sw properties with this tag
LStormSeparation=2;Control the sw properties with this tag
LStormSound=Dummy;Some dummy
LStormStrikeSounds=Dummy;Some dummy
LStormClouds=DUMMYANIM;Some dummy
LStormBolts=METLARGE,METSMALL;Your meteors
LStormBoltExplosion=DUMMYANIM;Some dummy
Since NPatch and Ares lightningstorm clone sw have the same tags(not name, effect!) and properties, meteor shower in Ares should look the same as meteor shower in Npatch, e.g like this:
Why do you use Nuke clone sw to create meteor shower? Lightningstorm clone sw is the way to do it. Try with lstorm clone.
This is my code for meteor shower in NPatch:
[MeteorStormSpe cial] METRICON Shell=yes TXT_LIGHTNING_ STORM TXT_LIGHTNING_ STORM_APPROACHI NG 0;Important tion=400; Control the sw properties with this tag DummyWH; Some dummy 20;Control the sw properties with this tag lay=5;Control the sw properties with this tag d=6;Control the sw properties with this tag n=2;Control the sw properties with this tag Dummy;Some dummy nds=Dummy; Some dummy DUMMYANIM; Some dummy METLARGE, METSMALL; Your meteors sion=DUMMYANIM; Some dummy
UIName=Name:Meteors
Name=Meteor Storm
RechargeTime=20
SidebarImage=
ShowTimer=yes
DisableableFrom
Type=LightningStorm
Action=MetAction
IsPowered=true
AIDefendAgainst=yes
LStormPrintText=yes
LStormText=
LStormText2=
LStormDeferment=100
LStormDamage=
LStormStormDura
Warhead=
LStormHitDelay=
LStormScatterDe
LStormCellSprea
LStormSeparatio
LStormSound=
LStormStrikeSou
LStormClouds=
LStormBolts=
LStormBoltExplo
Since NPatch and Ares lightningstorm clone sw have the same tags(not name, effect!) and properties, meteor shower in Ares should look the same as meteor shower in Npatch, e.g like this:
http:// www.youtube. com/watch? v=iHzQCqYmaXA& hd=1