Comment 4 for bug 896058

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

This is how I imagine this would work in YR:

[E1]
CanBeThrownOut=yes
ThrownOut.Image=ZZZZ(linked to artmd.ini)
ThrownOut.Rotate=yes
ThrownOut.RotateFrames= 8 or 32

[BULLFROG]
PipScale=Passengers
Passengers=5
FirePassengers=yes;Cannot fire if there is no passenger with CanBeThrownOut= set to "yes". If there is a passenger with CanBeThrownOut=yes, it will be fired out.

Others:
- passenger that are "flying" can be shot down by AA weapons.
- weapon decide how long the infantry will "fly" and how often to eject passengers, projectile decide how it will travel and if it can go over walls/cliffs.