[E1]
CanBeThrownOut=yes
ThrownOut.Image=ZZZZ(linked to artmd.ini)
ThrownOut.Rotate=yes
ThrownOut.RotateFrames= 8 or 32
[BULLFROG]
PipScale=Passengers
Passengers=5
FirePassengers=yes;Cannot fire if there is no passenger with CanBeThrownOut= set to "yes". If there is a passenger with CanBeThrownOut=yes, it will be fired out.
Others:
- passenger that are "flying" can be shot down by AA weapons.
- weapon decide how long the infantry will "fly" and how often to eject passengers, projectile decide how it will travel and if it can go over walls/cliffs.
This is how I imagine this would work in YR:
[E1] Image=ZZZZ( linked to artmd.ini) Rotate= yes RotateFrames= 8 or 32
CanBeThrownOut=yes
ThrownOut.
ThrownOut.
ThrownOut.
[BULLFROG] yes;Cannot fire if there is no passenger with CanBeThrownOut= set to "yes". If there is a passenger with CanBeThrownOut=yes, it will be fired out.
PipScale=Passengers
Passengers=5
FirePassengers=
Others:
- passenger that are "flying" can be shot down by AA weapons.
- weapon decide how long the infantry will "fly" and how often to eject passengers, projectile decide how it will travel and if it can go over walls/cliffs.