Comment 14 for bug 896058

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mevitar (mevitar) wrote :

The reasons for shooting units into the water are the same as using a Magnetron to drag units into the water. As Chrono Prison's logic is used mainly for capturing enemy units, not friendly, the player will want to get rid of them somehow, without making the Chrono Prison an easy target while unloading. And since it uses a beam to capture them, couldn't it use a beam to unload them too (read: make them appear where it shoots)?
I'm just giving a possible usage case for this request, and I believe that if it would be implemented, the Chrono Prison would be the one to benefit from it the most.

And I don't want to expand the UnitDelivery SW or anything like that. I just thought that, since it already does the checking for unit and building placing, and can deliver any type of object (infantry, units, aircrafts and buildings), then using part of its logic here could make this easier to implement, and very versatile from the beginning. The only change would be that, instead of delivering a fixed techno type to the battlefield, it would deliver whatever the transporter would have inside.