These are two different things.
Infantry death anims are played on water... I've seen this when I tested the Chronosphere.
On the other hand, AircraftTypes uses FlightLevel instead of JumpjetLevel which seems to ignore Height and MovementZone/SpeedType settings.
These are two different things.
Infantry death anims are played on water... I've seen this when I tested the Chronosphere.
On the other hand, AircraftTypes uses FlightLevel instead of JumpjetLevel which seems to ignore Height and MovementZone/ SpeedType settings.