Comment 8 for bug 896034

Revision history for this message
FS-21 (jagarni1983) wrote :

No, None of the 3 cases of the EIP are met.
Chrono legionnarie has the original weapon with the only change to the Elite weapon that can shoot over the walls like the non-elite weapon & I added an Elite weapon when is in IFVs:

[NeutronRifleE]
Damage=16
ROF=120
Range=5
Speed=100
Projectile=InvisibleMedium;InvisibleLow
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

; Fire by Chrono Legion
[NeutronRifle]
Damage=8
ROF=120
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

[CRNeutronRifle]
Damage=8
ROF=120
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[CRNeutronRifleE]
Damage=12
ROF=120
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

Exist a second unit (vehicle) that is called chrono prison but is a non-buildable unit & works like the chrono legionnarie but I'll put the code:

[NeutronCannon]
Damage=1000
ROF=65
Range=6.5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoWarpWH
Report=ChronoLegionAttack
FireWhileMoving=no
IsRadBeam=yes

[ChronoWarpWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0%
Temporal=yes

I'll upload the rulesmd.ini if you want additional info.