Comment 7 for bug 895972

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EricAnimeFreak (ericanimefreak) wrote :

I like and agree with SW.Scatter=, but not all multifire based SW's using multiple buildings with the same sw's are going to be using superweapons that are warhead based. So i agree it should be cell based like the lightning storms Lightning.Separation=.

I suggest this tag be added as well.

[SuperWeapon]►SW.Scatter.Separation= (integer – distance)
    The least number of cells between two cloned superwepons to better distribute superweapons. This is not the direct distance, but rather the sum of the differences of the x and y components. Values of 0 or lower will disable separation rules. Defaults to [SuperWeapon]►SW.Scatter.Separation=0

Lightning.Separation= defined for reference.

[SuperWeapon]►Lightning.Separation= (integer – distance)
    The least number of cells between two random clouds to better distribute damage. This is not the direct distance, but rather the sum of the differences of the x and y components. Values of 0 or lower will disable separation rules. Defaults to [General]►LightningSeparation.Lightning.Separation=